Granular Playground

Granular Playground

Source Default sample included

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Drag grain handles • tap to select • double-tap/click empty ring to add.

Clock

Sync
On = rhythmic grid. Off = free evolving pad mode.
BPM
Grid speed when Sync is on. Random clock when Sync is off.
Division
Retrigger rate (Sync mode). Random clock when Sync is on.
Master
Output volume.
0.90

Free Timing Sync OFF

Humanise
Per-trigger randomness (jitter) around each grain’s interval.
0.22
Drift
Slow evolving random-walk on timing (more “pad”, less “tick”).
0.35
Rate LFO
Very slow modulation of grain rate (subtle shimmer).
0.20

Selected Grain none

Length
Grain duration.
900ms
Gain
Per-grain loudness.
0.32
Detune
Pitch shift (cents).
0c
Rate
Base retrigger interval (ms) when Sync is off.
420ms

Spatial

Spray
Random tiny start-position offset per trigger (as % of timeline).
0.025
Width
Stereo widening (slow pan drift per grain).
0.55
Pan Speed
How quickly grains drift left/right.
0.35

Motion

Wander
Grains drift around their placed position.
Distance
How far (as % of timeline) grains travel around the ring.
0.060
Speed
How quickly grains drift.
0.60
Random
Re-roll grain positions: Sync ON uses Division grid; Sync OFF uses BPM beats.
Random Smooth
How long the random jump takes (ms). 0 = snap.
120ms

Delay

Mix
Wet level (dry always stays).
0.18
Time
Delay time (seconds).
0.340s
Feedback
How long it echoes.
0.35
Tone
Low-pass in feedback loop.
5200Hz

Reverb

Mix
Wet level (dry always stays).
0.18
Decay
Reverb tail length (seconds).
4.2s
Pre-delay
Space before bloom (seconds).
0.012s
Tip: keep Mix low (0.10–0.25) for airy ambience.
v2.6: default sample load • themed flat sliders • logo slot